Although they are the weakest of all the Traps, Bombs can
still have a positive impact on the effectiveness of a village's defense if
properly placed. But only if they are always re-armed after triggering.
The Bomb explodes approximately 1.5 seconds after an enemy
comes within 1 tile of it, causing splash damage to every enemy ground troop
within 3 tiles. This delay means that you'll want to place the bomb in an area
where troops are likely to remain for a period of time, like right next to a
building they're attacking.
A single Bomb will not do a great deal of damage to even the
weakest of Troops (although every bit helps). However, several Bombs in a
cluster can significantly damage or even destroy an entire group of Archers or
Goblins.
Defensive Strategy
- One defensive strategy commonly used for the placement of Bombs is to position them along the outside wall, behind external buildings. The external buildings serve to delay the enemy troops until they've grouped up, so that when they attack the wall, the bomb hits many troops at once. This is most effective against Tier 1 troops, though grouping enough bombs together can be a serious hazard for Giants, too.
- Alternatively, some players decide to place a group of bombs around a Defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
- Be careful when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won't trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
- Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your bombs. For example, a group of 2-3 bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.
|
Level
|
Damage
|
Cost
|
Re-Arm Cost
|
Build Time
|
Experience Gained
|
Town Hall Level Required
|
|
1
|
12
|
400
|
400
|
N/A
|
0
|
3
|
|
2
|
16
|
1,000
|
500
|
15 minutes
|
30
|
3
|
|
3
|
20
|
10,000
|
600
|
2 hours
|
84
|
5
|
|
4
|
26
|
100,000
|
700
|
8 hours
|
169
|
7
|
|
5
|
34
|
1,000,000
|
800
|
1 day
|
293
|
8
|
|
6
|
42
|
1,500,000
|
900
|
2 days
|
415
|
9
|
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