The X-Bow is a rapid-firing turret that is unique in two
ways. First, it must be loaded with Elixir in order to function. Second, it can
be configured to target ground units only (at a 14-tile range) or both ground
and air units (at an 11-tile range). In ground-only mode, the X-Bow has a range
of 14 tiles, the longest of any damaging defensive building in the game (the
Air Sweeper has a range of 15 tiles but it does no damage). When the X-Bow is
in ground and air mode, however, it is tied with the Mortar with an 11-tile
range (the Clan Castle, although not strictly a defense, has a trigger range of
12 tiles). If measured by the area that its firepower can cover (rounded to one
tile's area), a centered X-Bow covers 616 tiles in ground-only mode and 380
tiles in ground and air mode, beating the Air Sweeper at 236 tiles and the
Mortar at 330 tiles.
Defensive Strategy
- A well-placed and loaded X-Bow will dominate attacks, but to be most effective it should not be used as a front-line defense. With the longest range of any defense, it is best placed behind all other defenses, typically in the center of a base.
- Remember to refill your X-Bow with Elixir! An unloaded X-Bow is not only a waste of space, it is a good indicator that your base may be neglected and ripe for attack.
- If you have two X-Bows, it is recommended to have one set at ground-only and another set at air and ground.
- Although the X-Bow shoots rapidly, each shot only does a little damage. Support it with strong defenses so it can quickly take out your enemies!
Offensive Strategy
- The X-Bow has essentially no weaknesses unless it is set to ground-only mode, determinable by the way it is angled. If it is horizontal to the ground, it can target ground troops only. If it is tilted up, then it can attack air units as well.
- In order to attack an X-Bow, treat it like a longer-ranged (and much stronger) Cannon or Archer Tower, but don't forget that many units can be mowed down very quickly by this defense. Distract it with high-health troops like Giants or P.E.K.K.As, and destroy it with a large group of attackers such as Archers or Barbarians.
- Attacking players can see if the defender's X-Bow is loaded or not. Currently there is no way to tell exactly how much Elixir it has left, but a player can visually tell when it is empty. When it is loaded, you will see a small box containing what appears to be small Elixir bolts. An unloaded X-Bow will be lacking the box, and the bowstring will be missing (see image gallery below).
- Attacking players can also see if the X-Bow is set to ground-only or both ground and air. Take advantage of ground-only X-Bows and send in air units to destroy it first!
- An X-Bow that is empty is completely useless and will not fire. It still must be destroyed to achieve 100% destruction, and troops that preferentially attack defenses (Giants, Balloons, Hog Riders, and Golems) will still target an unloaded X-Bow if it is closer to them than an active defense.
|
Level
|
Damage per Second
|
Damage per Shot
|
Hitpoints
|
Cost to Load
|
Cost
|
Build Time
|
Experience Gained
|
Town Hall Level Required
|
Shot Color
|
|
1
|
50
|
6.4
|
1,500
|
50,000
|
3,000,000
|
7 days
|
777
|
9
|
Purple
|
|
2
|
60
|
7.68
|
1,900
|
60,000
|
5,000,000
|
10 days
|
929
|
9
|
Gold
|
|
3
|
75
|
9.6
|
2,300
|
70,000
|
7,000,000
|
14 days
|
1,099
|
9
|
Dark Blue
|
|
4
|
80
|
10.24
|
2,700
|
80,000
|
8,000,000
|
14 days
|
1,099
|
10
|
Orange
|
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