The Archer Tower is the first defense that you unlock which can attack air troops. The Archer Towers can target both Ground and Air units at a long distance.
Defensive
Strategy
- Archer Towers can target both ground and air units at a long distance. For that reason, it is an effective strategy to arrange them on the outer perimeter of the village. This allows players to capitalize on the excellent range and provides good coverage for the rest of the defences.
- It is an effective strategy to put an Archer Tower near a Cannon or Mortar because neither of these two defenses can target air units.
Offensive
Strategy
- Archer Towers are only able to damage one unit at a time. This tends to make it very easy to overwhelm them using large groups of Archers or Barbarians.
- When deploying only a few Balloons, it is highly recommended to keep them away from an Archer Tower, as their slow movement speed tends to make them an easy target. However, Balloons deployed in a large numbers can quickly destroy an Archer Tower while only losing one or two Balloons. Once the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the the rest of the village.
Level
|
Damage
per Second
|
Damage
per Shot
|
Hitpoints
|
Cost
|
Build
Time
|
Experience Gained
|
Town
Hall Level Required
|
||
|
11
|
11
|
400
|
1,000
|
15 minutes
|
30
|
2
|
||
|
15
|
15
|
450
|
2,000
|
30 minutes
|
42
|
2
|
||
|
19
|
19
|
500
|
5,000
|
45 minutes
|
51
|
3
|
||
|
25
|
25
|
550
|
20,000
|
4 hours
|
120
|
4
|
||
|
30
|
30
|
590
|
80,000
|
12 hours
|
207
|
5
|
||
|
35
|
35
|
610
|
180,000
|
1 day
|
283
|
5
|
||
|
42
|
42
|
630
|
360,000
|
2 days
|
415
|
6
|
||
|
48
|
48
|
660
|
720,000
|
3 days
|
509
|
7
|
||
|
56
|
56
|
690
|
1,500,000
|
4 days
|
587
|
8
|
||
|
65
|
65
|
720
|
2,500,000
|
5 days
|
657
|
8
|
||
|
75
|
75
|
750
|
5,000,000
|
6 days
|
720
|
9
|
||
|
86
|
86
|
790
|
7,500,000
|
7 days
|
777
|
10
|
No comments:
Post a Comment