Wednesday, 6 May 2015

Archer Tower

Archer Tower13
The Archer Tower is the first defense that you unlock which can attack air troops. The Archer Towers can target both Ground and Air units at a long distance.

Defensive Strategy
  • Archer Towers can target both ground and air units at a long distance. For that reason, it is an effective strategy to arrange them on the outer perimeter of the village. This allows players to capitalize on the excellent range and provides good coverage for the rest of the defences.
  • It is an effective strategy to put an Archer Tower near a Cannon or Mortar because neither of these two defenses can target air units.

Offensive Strategy
  • Archer Towers are only able to damage one unit at a time. This tends to make it very easy to overwhelm them using large groups of Archers or Barbarians.
  • When deploying only a few Balloons, it is highly recommended to keep them away from an Archer Tower, as their slow movement speed tends to make them an easy target. However, Balloons deployed in a large numbers can quickly destroy an Archer Tower while only losing one or two Balloons. Once the Archer Towers (and Air Defenses) are taken out, the Balloons will proceed to destroy the the rest of the village.

Level
Damage per Second
Damage per Shot
Hitpoints
Cost
Build Time
Experience   Gained  
Town Hall Level Required
Level 1

11
11
400
1,000
15 minutes
30
2
Level 2

15
15
450
2,000
30 minutes
42
2
Level 3

19
19
500
5,000
45 minutes
51
3
Level 4

25
25
550
20,000
4 hours
120
4
Level 5

30
30
590
80,000
12 hours
207
5
Level 6

35
35
610
180,000
1 day
283
5
Level 7

42
42
630
360,000
2 days
415
6
Level 8

48
48
660
720,000
3 days
509
7
Level 9

56
56
690
1,500,000
4 days
587
8
Level 10

65
65
720
2,500,000
5 days
657
8
Level 11

75
75
750
5,000,000
6 days
720
9
Level 12

86
86
790
7,500,000
7 days
777
10

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