Saturday, 9 May 2015

Bomb

Bomb infoBombs are inexpensive traps that remain hidden until they are activated by an attacking troop moving into their trigger radius. Once triggered, Bombs must be re-armed, for a small fee, in order to trigger again during an enemy raid. For example, if one's village successfully defends against an attack, but several Bombs are triggered, then any attacks after that will not have to deal with those Bombs until they are re-armed.

Although they are the weakest of all the Traps, Bombs can still have a positive impact on the effectiveness of a village's defense if properly placed. But only if they are always re-armed after triggering.

The Bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy ground troop within 3 tiles. This delay means that you'll want to place the bomb in an area where troops are likely to remain for a period of time, like right next to a building they're attacking.

A single Bomb will not do a great deal of damage to even the weakest of Troops (although every bit helps). However, several Bombs in a cluster can significantly damage or even destroy an entire group of Archers or Goblins.


Defensive Strategy
  • One defensive strategy commonly used for the placement of Bombs is to position them along the outside wall, behind external buildings. The external buildings serve to delay the enemy troops until they've grouped up, so that when they attack the wall, the bomb hits many troops at once. This is most effective against Tier 1 troops, though grouping enough bombs together can be a serious hazard for Giants, too.
  • Alternatively, some players decide to place a group of bombs around a Defensive building on the outside of their base, to act as a trap for enemy Giants. Placing a Spring Trap at the entrance to these trapped defense structures makes them even more effective.
  • Be careful when upgrading a Bomb, as this will reveal its location. Combat this by relocating it during the upgrade period, since it won't trigger during that period anyway. This is useful against players who scout out your base ahead of time for revenge attacks.
  • Exploiting the way the A.I. targets buildings can dramatically increase the defensive effectiveness of your bombs. For example, a group of 2-3 bombs placed between a pair of resource collectors is very likely to destroy an entire group of Goblins as they pass from one collector to the next.



Level
Damage
Cost
Gold
Re-Arm Cost
Gold
Build Time
Experience Gained
XP
Town Hall Level Required
1
12
400
400
N/A
0
3
2
16
1,000
500
15 minutes
30
3
3
20
10,000
600
2 hours
84
5
4
26
100,000
700
8 hours
169
7
5
34
1,000,000
800
1 day
293
8
6
42
1,500,000
900
2 days
415
9

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