Saturday, 9 May 2015

Inferno Tower

The Inferno Tower shoots jets of flame that burn through even the thickest armor. In single-target mode, the Inferno Tower causes progressive damage to a single target. The longer the tower stays focused on the same target, the more damage it deals. In multi-target mode, the Inferno Tower causes constant damage to up to five targets simultaneously. Troops targeted by the Inferno Tower (in either mode) are not able to be healed, either by Healers or by the Healing Spell. The Inferno Tower doesn't have a favorite target, nor does it deal more damage to any particular troop.


Defensive Strategy
  • The Inferno Tower in single-target mode is weak against large numbers of Tier 1 (and to a lesser extent Tier 2) troops. Make sure the Inferno Tower is within range of a Mortar or a Wizard Tower so that it is adequately defended.
  • This defensive structure, when set in single-target mode, is tailor-made to destroy the most powerful of troops, such as Dragons, P.E.K.K.As, and Golems. As such, it is a perfect complement to a Wizard Tower, which is very effective against large numbers of weaker troops, but struggles against those with high health pools. Positioning these two structures close to each other can substantially improve the survivability of both structures (and the rest of your base).
  • The multiple target mode can be used to easily overwhelm groups of Tier 1 troops or Hog Riders.
  • Do not place your Inferno Towers too close together; a single Freeze Spell will be able to freeze them both!


Offensive Strategy

  • This structure (especially in single-target mode) wreaks havoc with most common offensive strategies where heavy units go in first to distract defenses with light units following behind them. Letting your heavy troops get in range of it spells certain doom for them, even high-level Heroes. A combination of Lightning Spells and a group of Minions may be the best way to get at the Inferno Tower if it is behind multiple Walls and defenses.

Level
Single Target Mode
Multi Target Mode
HP
Cost to Load
Dark elixir
Cost
Gold
Build Time
Town Hall Level Required
DPS Initial
DPS After 2 Seconds
DPS After 5 Seconds
DPS Each Target
Number of Targets
1
24
100
1,000
30
5
1,500
500
5,000,000
7 days
10
2
30
125
1,250
38
5
1,800
600
6,500,000
10 days
10
3
36
140
1,400
42
5
2,100
700
8,000,000
14 days
10

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